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Plugged In

April 26, 1999

Streaming audio battle should be a screamer

By Bob O'Donnell

One of the many promises of the Internet is that it's supposed to revolutionize not only how we get information for business purposes, but also how we're entertained. The Web, in particular, is supposed to provide us with a wider variety of audio, video, and other sources of entertainment than any cable system or other delivery mechanism can hope to provide.

At the moment, this is still more of a pipe dream than a reality, particularly for video files. The bandwidth and compression quality required for usable, "watchable" video is still a long way off. Audio on the Internet, however, is another story. There are a number of very useful and, indeed, entertaining audio resources available on the Net, both for business-related informational purposes and entertainment.

The problem now facing audio on the Net, however, is a proliferation of incompatible standards. RealNetworks' RealAudio format became a de facto standard early on, but after the company's splintering with Microsoft, as well as the grass-roots success of the MP3 format, its hold on the market has loosened considerably. Combine this with the copyright concerns being voiced by the multibillion dollar entertainment industry, and it doesn't seem terribly surprising that audio standards on the Web are a mess.

At issue are probably billions of dollars of potential revenue, as well as control over how any audio standard is developed: two plum prizes. Given that, it's also not surprising how many companies, initiatives, and standards are currently angling for the prizes. In addition to RealAudio and MP3, there's also LiquidAudio, Microsoft's recently updated Advanced Streaming Format, and a new Lucent standard called EPAC, to name but a few.

Each of the formats is boasted as having higher quality and/or better compression rates than the others, but the differences that I've heard are pretty subtle, if not indistinguishable. Plus, each of the formats is constantly being improved, particularly as the competition has become more intense. Ultimately, I'm afraid, it's going to be a game of power politics that determines who wins this battle. And given the size of some of the competitors, you can probably guess who will come out on top.

The only potentially interesting twist is the grass-roots support of MP3. Given the still-anarchic nature of the Internet in general, it's never a good idea to bet against a popular standard. (In fact, much of the Internet's current structure and standards are based more on popularity than anything else.) As a result, there's a good chance that MP3 may still survive, particularly if an upgraded version of the format improves its audio quality and supports the record industry's forthcoming Secure Digital Music Initiative -- which provides copyright protection by preventing unauthorized copies from being made. At the recent Internet World trade show, I was told both efforts are under way, so the question will be how quickly they can be implemented vs. how quickly the other standards can make a foothold.

Once again, the bottom line with all of these competing audio standards is yet another example of companies putting their own individual agendas ahead of the users' interests. Thankfully, many of the popular audio player applications are adding support for many of these different standards, which makes things a bit easier. Still, it may be a while before we can listen to any audio source we come across on the Internet without having to worry about what format it's in and whether we have the right software to hear it. And that is too bad.


© Copyright 1999, by InfoWorld Publishing Corp., a subsidiary of IDG Communications, Inc. Reprinted from InfoWorld, 155 Bovet Road, San Mateo, CA 94402. Further reproduction is prohibited.

 

 


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